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Cm3d2 text extractor
Cm3d2 text extractor










cm3d2 text extractor
  1. #Cm3d2 text extractor how to#
  2. #Cm3d2 text extractor download#

#Cm3d2 text extractor how to#

At this time, I do not know how to determine which ks files relate to which level. NOTE: Each section of text corresponds to a specific level. These files should then be placed in the following folder ".\CM3D2\UnityInjector\Config\Strings\Translatio n" For instance, text that is used during the 15th level during the game (the level can be seen in the command window while the text is being displayed) would be "vip.15.txt". This is done by naming the file "name.level#.txt". The downloaded file can be copied and pasted into smaller text files that corrispond to the correct LEVEL.

cm3d2 text extractor

The file should already be formatted for use with UnityInjector. Save the file to the computer, and rename the file from ".tsv" to ".txt".

#Cm3d2 text extractor download#

This file can be downloaded at any time by simply going to "File > Download As > Tab Separated Values (.tsv, current sheet)". Anyone has the ability to edit this file and write out the translations. I have extracted all of the text from the game into one single Excel file. The goal of this project is to take the technical work out of the translation process, and to open the project up to everyone to be able to do translations. I only speak English, so I have no idea if the Japanese text is becoming corrupt or not. Is the level location of the text listed in the KS file? Or how is the level found for the text? Please tell me if I am missing any key components that are required from the KS files for translation. Please let me know if there is a better way to format the extracted text that would make it easier for you to translate This program is designed to take the tediousness out of translating the game dialog, in the hopes to make the translation process less tedious, and to excel the process.ĬLICK HERE FOR INSTRUCTIONS ON USE AND INSTALLATION All spaces and " " will be stripped from the text, and the text will have a "tab" after each Japanese phrase. The dialog is then is automatically formatted into a text file that is ready to be used with UnityInjector. The purpose of this program is to easily extract all of the Japanese dialog from several KS files at once. Constructive criticism is appreciated as well. Inside the folder there's a map, critical locations where things happen are marked by a *, places highlighted in green are places that you have to go to or navigate through to get to the places that progress the story (although you can take the bus).Īs usual, if you see any bugs please report, it's deeply appreciated. Many things have been added to the game, all the mechanics have been finished, the story/script has been finished for all the first 4 games, Ayame's Adventure is now ready for Voice Acting which we will have soon and will be optional (can turn on/off at any time during menu), you can now change the window appearance and movement speed of the character for the more impatient players, you can turn internal cumshots on or off but there's no internal cumshot scenes available in this version, the scene where ayame potentially loses her virginity to her fiancé was re-written and will have new CG's in future version, Patreon version has 4 additonal hentai scenes. The first version didn't have many bugs and those that it had weren't too severe to the exception of a softlock (since then fixed) when you entered the docks map. Ayame's Adventure is the first out of 5 games that take place in a universe created by Heaven Studios at, all the games taking place in this universe happen mostly at the same time, and there will be cameos between all the main characters.












Cm3d2 text extractor